Lost Castle 2 is a very engaging side-scrolling action-adventure game. As the new and upgraded version of Lost Castle, players can control characters to explore and battle in a vast dungeon, collecting various rare items to enhance their personal strength. How to obtain the Rune Shock in Lost Castle 2? Currently, the game includes over 200 types of weapons and armor, all of which players can freely choose from, and combine skills flexibly according to their personal preferences. Next, we will introduce in detail how to obtain the Rune Shock.
The rune system is a new innovative feature in the game, providing players with additional power support. By acquiring runes, players can gain extra attribute bonuses, further enhancing their character's abilities, gaining more advantages in combat, and increasing their fighting power. The Rune Shock is an additional effect of a treasure, and it can only be obtained when the treasure is acquired. The treasure does not need to be equipped; it just needs to be picked up.
The Rune Shock is also a green rune effect. Under normal circumstances, it triggers passive effects, such as the Beast Skull, which releases its effect when attacked. It has excellent attributes and skills, especially for survival during enemy attacks.
Additionally, there are active attack modes, such as the Wicked Pumpkin, which has a chance to trigger an effect near enemies and can be used as a warning. In the game, the rune system is a new design, adding depth to the gameplay with this unique feature.
This concludes the introduction to the Rune Shock in Lost Castle 2. To obtain this rune, you need to acquire the treasure, which is an additional effect of the treasure. You do not need to equip the treasure; just pick it up to use it. If you are very interested in this game, feel free to participate and explore.
The rune system in Lost Castle 2 is at the core of the game's combat strategy, allowing players to build unique playstyles by combining runes of different colors (red, green, blue). Today, I will help new players understand the rune system in Lost Castle 2. Runes unlock special effects at levels 5/10/15/20, and different combinations directly affect combat style and survivability. Let's take a closer look!
Runes are divided into three types: red (Achill), green (Parati), and blue (Nailu), corresponding to attack, defense, and magic directions. From the current version, green runes (poison/shock) are strong, while red (critical hit) and blue (skill) runes require specific combinations to maximize their value. Players can obtain runes from level chests, challenge rewards, and rune merchants, with some advanced runes requiring specific conditions to unlock. Every 5 levels (5/10/15/20), runes activate additional effects, such as "Rune Slash" for red runes at level 20 and enhanced "Shock Damage" for green runes at level 15. It is recommended to prioritize collecting green runes (such as "Crown of Parati"), as their shock effect combines both output and survivability, suitable for most weapon builds.
As mentioned earlier, I currently recommend green runes, focusing on health, which perfectly matches poison and shock builds (recommended for beginners). The key to green runes lies in high fault tolerance combined with shock (area AOE) and poison stacking, suitable for steady playstyles. Rune combination: 30 green + 10 red/blue (ensuring level 20 shock enhancement). Core items: Crown of Parati (shock stacking), Piercing Seed (double poison damage), Yevlia's Current Lantern (summoning shock synergy). Greatswords, vortex guns, or green staves, melee triggers shock more frequently, making this rune build highly survivable, suitable for high-difficulty dungeons, especially against groups of enemies.
Red runes focus on critical slash builds (high skill requirement), suitable for players seeking maximum output. Recommended rune combinations are 25 red + 15 green (balanced output and survival) or 30 red + 10 blue (extreme burst). Core items: Soul Siphon Wedge (critical hit lifesteal), Strange Glasses (increased critical damage), Invisible Blade (slash enhancement). Weapon choices include dual swords, bows (high attack speed), or flame staves (skill critical hits), relying on fast attacks to trigger slashes. This build requires high mobility and evasion skills to avoid being one-shot.
Blue runes focus on a missile skill build (ranged mage), suitable for long-range consumption playstyles. Recommended build: 20 blue + 10 red + 5 green (balanced) or 30 blue + 10 red (maximum magic damage). Core items: Missile Seal (extra missile damage), Gem Sword (skill damage boost), Legendary Robe (mana regeneration optimization). Weapons recommended are staves or some bows (skill-based), with attention to mana management. For flexibility and strength, try a red-green hybrid (20 red 15 green) or red-blue damage boost (25 red 10 blue).
The deep rune system in Lost Castle 2 can significantly alter the combat experience. It is suggested to first determine the core build (such as green for stability, red for aggression), and then gradually optimize the details. My recommendations are just a starting point; you can adjust based on your resources. By effectively utilizing level drops and merchant refreshes, players can form powerful builds in the mid-game, easily handling high-level challenges.
Today, the editor brings you an introduction to the English name of Lost Castle 2. The game Lost Castle 2 continues the classic elements of its predecessor while innovating and expanding in dimensions such as randomization mechanisms, weapon systems, and level design. From randomly generated castle levels to weapons and armor with diverse styles, every aspect has been meticulously designed. Whether you are a newcomer enthusiastic about exploring the unknown or a seasoned player seeking extreme challenges, you can find your own adventure fun in this castle eroded by evil. Let's take a look together.
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The English name for Lost Castle 2 is Lost Castle 2, with core mechanics running throughout the game. After entering the game, all challenges faced by players are randomly generated. Each time they step into the castle eroded by evil, they will face new challenges and opportunities. Perhaps in the last round, they easily obtained powerful treasures in the dark forest, but in the next round, they encountered a troublesome combination of monsters in the abandoned village. This uncertainty greatly enhances the replay value of the game, keeping the freshness ever-lasting.
During the adventure, players have the opportunity to collect 150 types of treasures with random passive effects. These treasures may increase attack power, defense, or grant special abilities. A reasonable combination of treasures can multiply the character's strength. Choosing treasures that increase critical hit rate and critical damage, paired with high-critical-hit weapons, can create a violent output flow. Pairing treasures that enhance survival and recovery effects allows one to stand firm in prolonged battles.
Camp construction in the game is crucial. Prioritizing the repair of the blacksmith shop unlocks camp upgrade items such as speed enhancement, attack boost, and weapon enchantment, directly enhancing the character's combat ability. Next, repairing the dilapidated spirit statue enables the study of critical hit damage and other spirit statue devices, increasing the character's output limit. Finally, restoring the alchemist's hut can increase health points and expand the capacity of alchemical potions, ensuring the character's survival and endurance. New players can try different weapons; melee weapons are more suitable for those pursuing high-damage bursts, while ranged weapons are better for flexible positioning and controlling the battlefield rhythm. After choosing a weapon, pair it with armor based on its characteristics. A reasonable combination can increase attack power and critical damage.
The editor has finished introducing the English name of Lost Castle 2. Lost Castle 2 creates a complete and layered game system by deeply integrating random elements with strategic gameplay. From randomly generated levels and treasures to a diversified weapon and armor system, each gameplay module is both independent and closely related, collectively forming the rich playability of the game.
In this game, players can unlock many different activities to experience, and the actual game effect is quite good. In this article, the main focus is to introduce to players what the talisman in the Sun Family Old House Courage Trial is used for. Many friends do not know much about this, so the author has specially collected and organized some relevant information to bring the following explanation. If you are interested, come and take a look.
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Actually, in this game, the main use of the talisman is for drawing cards. The talisman obtained from the Sun Family Old House Courage Trial is also used for this purpose, allowing players to draw cards to recruit different spies.
For example, it can be used for time-limited chance increase card pools like 'Dusk Swallow Turning Thunder', allowing you to draw some top-secret spies. After the event ends, you can continue to draw from regular card pools, including subsequent re-run card pools.
If players can stockpile this item, then when some high-value card pools open, it will be more cost-effective to draw, allowing you to quickly get the spies you want.
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Well, the above is all the content regarding what the talisman in the Sun Family Old House Courage Trial is used for. There are many ways to obtain talismans in this game, and they are mainly used for players to draw cards. If you have any thoughts on this, you can carefully refer to the descriptions in the text. I hope it can be helpful to everyone.
In the game "Romance of the Three Kingdoms Fantasy Continent 2: Song of the Hawk," the Seven Kill Talisman is an essential item for drawing cards. Today, I will bring you a guide on how to obtain the Seven Kill Talisman in "Romance of the Three Kingdoms Fantasy Continent 2: Song of the Hawk." If you have already experienced this game, then you must be aware of the existence of the Floating World's Covenant card pool, and the Seven Kill Talisman is a tool that increases your chances of drawing your desired generals from this pool. It acts like a card draw ticket, specifically used for making wishes and striving for the opportunity to get your heart's desire generals in the Floating World's Covenant.
So, the question comes, how can one easily obtain the Seven Kill Talisman? In fact, there are several ways to get the Seven Kill Talisman, with the simplest being through exchange using San Shan Bi. Every 200 San Shan Bi can be exchanged for one Seven Kill Talisman. Of course, if you prefer to draw multiple times at once, you can also choose a 10-draw, which costs 200 San Shan Bi for 10 draws. It's worth noting that when using the Seven Kill Talisman to draw, there's a pretty good guarantee mechanism: after 50 draws, you are guaranteed to get one general, and you can set two heart's desire generals, meaning if you don't draw your heart's desire general, the system will ensure you get one of them next time, with the probability increased to 70%.
Talking about this, some people might ask, what if there's not enough San Shan Bi? Don't worry; at this point, you can choose to get the Seven Kill Talisman through recharge packages. Some of the recharge packages in the game include the Seven Kill Talisman, such as the "Five-day Continuous Directional Package," which only costs 328 yuan to get 30 draws, and also gives 10 free draws per day for the next four days, totaling 70 draws! Quite cost-effective, right? Especially when you're ready to spend money, this kind of package is undoubtedly a very economical choice.
Of course, if you do not plan to exchange through San Shan Bi or via recharge packages, you can also directly purchase the Seven Kill Talisman by spending money. When purchasing, pay attention to the double San Shan Bi bonus for the first recharge, so you not only get more San Shan Bi but also can exchange it for more Seven Kill Talismans, which is worth considering for players who aim to accumulate San Shan Bi over the long term.
The above is the content of the guide on obtaining the Seven Kill Talisman in "Romance of the Three Kingdoms Fantasy Continent 2: Song of the Hawk." The Seven Kill Talisman is not only an essential item for drawing generals from the Floating World's Covenant, but it also has some advantageous draw mechanisms that make it easier for you to get the generals you desire. Whether obtained through exchanging San Shan Bi or through recharge packages, the methods of acquiring the Seven Kill Talisman are quite flexible. The key is to plan reasonably and avoid waste. With long-term accumulation, one day you will have a powerful roster of generals.
There are many items in Three Kingdoms Fantasy Continent 2, which might be unfamiliar to new players, as they may not know what these items are used for, such as the Seven Kill Talisman. Many players are not clear about what the Seven Kill Talisman is in Three Kingdoms Fantasy Continent 2: Ballad of the Warhawk. Below, we will briefly explain its use, share the sources of obtaining the Seven Kill Talisman and usage planning, which may interest those who want to learn more.
The Seven Kill Talisman can be understood as a limited draw, it's an exclusive drawing ticket for the "Floating World Pact" card pool, similar to the "UP pool drawing ticket" in other games. It is a key item for drawing desired generals. If you don't have enough Seven Kill Talismans, you can directly exchange them with San Shan Bi. 200 San Shan Bi can be exchanged for 1 Seven Kill Talisman, allowing for either single draws or 10 consecutive draws.
The system has a 50-draw guarantee mechanism, meaning that after accumulating 50 draws, you are guaranteed to get one divine general. When setting your wishes, you can specify two desired divine generals, and when the guaranteed divine general is obtained, there is a high 70% chance it will be one of the two. Before drawing the guaranteed divine general, players can change their wish settings at any time. If you do not draw your desired divine general, then the next guaranteed draw will definitely be one of the selected wishes.
Apart from exchanging with San Shan Bi, ways to obtain the Seven Kill Talisman also include recharge packages and mainline battle orders. For example, the "Five-day Continuous Directional" package costs 328 Phoenix Feathers, and upon purchase, you immediately receive 30 draws, plus an additional 10 draws each day for the next four days, totaling 70 draws.
This type of package offers quite good value, especially for players preparing to spend money on drawing from the wish pool. If you've run out of San Shan Bi and plan to recharge, consider prioritizing packages or using the first-time double bonus to exchange for Seven Kill Talismans, allowing you to get more drawing opportunities without wasting resources.
In summary, the Seven Kill Talisman in Three Kingdoms Fantasy Continent 2: Ballad of the Warhawk is a unique item distinct from regular card pool drawing tickets, allowing for setting wish targets and higher directional drawing probabilities. For players intending to play long-term, it's recommended to plan resources reasonably, saving up more Seven Kill Talismans or San Shan Bi to expand their roster of divine generals.
This work inherits the style and narrative techniques of Undertale, with the balance between light and darkness at its core. It tells the story of the protagonist Kris and their companions' adventures in different worlds. The characters are vividly portrayed, whether they are main characters or hidden bosses, leaving a deep impression on players. Below is a detailed introduction to all the Deltarune characters. Let's get to know these character traits together with the editor for a better gaming experience!
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Kris is one of the main characters in the game, and the primary character that players control. They have messy brown hair and olive skin, wearing a green long-sleeved shirt and unremarkable pants, with the upper half of their face almost covered by shadows, making it impossible to see their eyes. As the prophesied Lightener, Kris's goal is to seal the Dark Fountain and maintain the balance between light and darkness.
Susie is the hero of the Lighteners mentioned in the prophecy, living in a town in the world of light. In the dark world, she transforms into a warrior, skilled in using a giant axe, with very powerful combat abilities. She embarks on adventures with Kris and Ralsei, being straightforward and versatile, making her a very charming character in the game.
Ralsei is the prince of the Darkeners, a gentle and healing character, proficient in magic, with white hair and pink eyes, wearing a wizard hat, glasses, and a long scarf. He is often referred to as an angel by players. In battles, he mainly uses magic to assist, with skills focused on either peaceful or violent routes.
Noelle is Kris's classmate and neighbor, with a cute appearance and excellent academic performance, but she is very shy. She completes group reports with Berdly and has a bit of a crush on Susie. Noelle lives in the northwest corner of the town with her father Rudy and mother, while her father is currently hospitalized due to illness.
Lancer is a short and round little figure in black, blue, and white, with a teardrop-shaped head and a large spade on his face, calling himself the Dark Jack. His personality is very childish; he likes hiding things and annoying people. Despite having poor sense of direction, he still tries to imitate his father King's tough attitude and seeks true friendship.
King is Lancer's father and one of the four kings of the Card Kingdom. He hopes to protect the Eastern Fountain while using the power of darkness to invade the world of light, making the Darkeners the rulers of the world. However, Kris seals the Eastern Fountain in the first chapter, temporarily thwarting his plans.
Queen is the main antagonist in the second chapter of Deltarune and also the ruler of the Cyber World. Her full name is Q5U4EX7YY2E9N, possessing strong technological capabilities, and is a significant challenge that players must face in the second chapter.
Berdly is Kris's classmate and rival, often boasting about being the top student in school. He is Noelle's group report partner and study buddy. In the second chapter, he becomes the villain of the team, with his arrogance and competitiveness playing a significant opposing role in the game. Rudy is Noelle's father, currently hospitalized due to illness, living on the northwest side of the town with his wife and daughter, serving as a minor NPC in the game. Toriel is Kris and Asriel's mother, currently residing in the far north of her hometown, where her gentleness and care are still evident in Deltarune.
Asgore is Kris and Asriel's father, currently living alone in the flower shop "Flower King" in his hometown, still embodying dignity and kindness. Alphys is Kris and Susie's teacher, with wisdom and a sense of humor that make her an important guiding character in the game. Undyne serves as the police chief in her hometown, with bravery and a sense of justice that continue to make her beloved by players. Sans is a minor NPC in Deltarune, with his humor and mysterious nature making him a classic character in the game. Dess is Noelle's sister, not yet appearing in the game, but dialogue in the second chapter suggests she may have passed away or gone missing, adding a layer of mystery to the story. Asriel is Kris's older brother, currently attending college and not yet appearing in the game, but many people in the hometown mention him, and his return will bring new developments to the story.
Jevil is a hidden boss in the game, with a unique appearance and personality. He enjoys pranks and jokes, and in battle, he can manipulate time, presenting a great challenge to players. Jevil's presence adds more mystery and fun to the game.
Spamton NEO is a hidden boss in the second chapter, an evolved form of Spamton, with significantly enhanced combat power. His design and skills are highly creative, providing players with a very challenging battle experience.
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Deltarune attracts a large number of players with its unique character designs and rich storyline. Whether they are main characters or hidden bosses, they all provide players with a variety of emotions and challenges during the adventure. If you like this type of game, consider downloading it and using biubiu to optimize your experience, and better enjoy the game.
Deltarune is a role-playing puzzle game developed by Toby, and many people also consider it to be a sequel to Undertale. So, does the Sans battle in Deltarune exist? To clearly understand this question, we first need to know who he is. This article brings you a detailed guide and explanation. Those who like this cute skeleton character might as well come and learn about it.
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Sans is a minor NPC in Deltarune, appearing as a returning character from Undertale. His existence is not a key figure in the main storyline but serves as an easter egg and a link to the world connection. Therefore, there is no "Sans Battle" in Deltarune (the judgment battle is exclusive content of Undertale).
Although similar to the setting of Sans in Undertale, Deltarune is an independent parallel universe, and the character backgrounds and storylines are not directly related (for example, the game does not mention the "Judgment Hall" or "Timeline" related plots).
II. Character Appearance and Personality
Appearance:
Completely consistent with Undertale: small skeleton body, iconic grin, hollow eye sockets.
Wears a blue hoodie, black shorts with white stripes, and slippers, maintaining a lazy style.
Personality:
Lazy and humorous: likes to make jokes and tease others (such as giving Kris a fake phone number).
Values family: often mentions caring for his brother Papyrus's happiness (although Papyrus does not officially appear).
Friendly but distant: shows kindness to Kris and Toriel but deliberately keeps a distance (such as refusing to form deep friendships).
III. Appearances and Interactions in the Story
Chapter One
First Encounter:
After returning from the Card Kingdom, Kris can find Sans's grocery store on the edge of the town (modeled after Grillby's bar in Undertale).
Sans claims to have "just moved to the town" and invites Kris to visit his brother (hinting at Papyrus) another day.
Phone Number Easter Egg:
If the "friend" option is chosen in the conversation, Sans will give a "phone number," but dialing it actually connects to the "Idiot Baby Hotline."
When asked to be friends again, Sans explicitly refuses to be associated with an "idiot baby," showcasing his prankster nature.
Chapter Two
Grocery Store Plot:
Toriel buys eggs from Sans, and their interaction is interspersed with jokes (such as Toriel teasing Sans's cold jokes).
Asgore suddenly appears, interrupting the conversation, hinting at a potential love triangle (Toriel, Asgore, Sans).
Brother-Related Dialogue:
If Kris did not talk to Sans in Chapter One, he will be surprised that Kris knows he has a brother and jokingly denies it.
Clearly states that "things are unresolved," preventing Kris from meeting Papyrus (setting up for future chapters).
Interaction with Susie:
Susie is annoyed by Sans's cold jokes, highlighting the conflict in their personalities.
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IV. Player Community Speculations
Hidden Clues About Papyrus:
The sound of "bones rubbing" coming from behind Sans's house suggests that Papyrus may exist in subsequent chapters of Deltarune.
Some data mining shows the existence of "Papyrus voice files," but they have not been implemented yet.
Potential Connection to Gaster:
Sans's line "things are unresolved" may point to his connection with Gaster (the hidden scientist in Undertale).
The background music in the grocery store contains a variation of Gaster's theme, reinforcing the theory of the parallel universe.
In summary, Sans in Deltarune serves as a "nostalgic easter egg" and a "narrative smoke screen." His presence both satisfies the expectations of series fans and maintains the independence of the parallel universe through vague handling. To experience the complete story, one needs to pay attention to further revelations of his background in subsequent chapters.
This game adopts a bullet attack method. When dodging, pay attention during the enemy's turn, and control the soul to dodge bullets in the "Bullet Board". Different enemies will fire bullets in different patterns. This article provides a comprehensive guide to Deltarune, defeating all enemies to win through reasonable strategies and operations. After winning a battle, players can gain experience points, money, and other rewards to enhance their character's abilities.
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I. Chapter One
(I) Main Story, Awakening in the Dark World
1. Falling into the Dark World
Initial Area: Proceed along the only path, ignoring all interactive swollen entities (to save time).
Evil Swinging Entity: Keep your distance, and after it fires three bullets, attack its core from the right side.
2. Castle Town and Prophecy
Ralsei Joins: Watch the prophecy cutscene, and choose "Listen to the Prophecy" to unlock the key item "Lightener's Handbook."
First Battle with Lancer: Prioritize destroying his Spade Shield, as attacks are ineffective when he is in a defensive stance.
3. Plain Chase and Team Reorganization
Death Maze: Follow the right wall straight, skipping all Jigsawry battles (except for Top Chef on the mandatory path).
Susie Leaves Event: Choose the "Wait for Susie" option, or you will miss the "S-Action" tutorial.
4. Final Battle on the Big Chessboard
C.Round/K.Round Battle:
Phase 1: Focus on dodging the laser sweep, using the chessboard squares for positioning.
Phase 2: When K.Round transforms, Ralsei uses "Lightener's Guidance" to mark its weak point (head core).
5. Final Battle in the Card Castle
King Battle:
Phase 1: Spread out to avoid overlapping AOE attacks.
Phase 2: When King summons Lancer, Susie uses "Ultimate Roar" to interrupt their combination skill.
(II) Side Quests and Hidden Elements
Hidden Room: Starwalker Bird
Entry probability is 1/50, obtaining the "Mysterious Egg" (key item for Chapter 3), and cannot re-enter after leaving.
Broken Key Collection
A Key: Purchase from Seam's Shop (requires completing the "Chocolate Diamond" quest).
C Key: Obtain from a puzzle chest (requires Rouxls Kaard's "Control Crown").
Character-Specific Quests
Susie: Complete the "Violent Axeman" challenge to unlock "Berserk Mode" (attack power increases by 50%, lasts for 10 seconds).
Ralsei: Bake a "Yarn Ball Cake" at the bakery to trigger the "Darkener Fusion" plot.
(III) Multiple Endings Trigger Conditions
Normal Ending: Complete all main quests, seal the dark fountain, and Kris and Susie return to their daily lives.
Hidden Ending:
Collect all "Mysterious Eggs" (total 2).
Choose "Defy the Prophecy" in the final battle to trigger the "Choice of Light and Darkness" plot.
Ending Animation: Kris's soul fuses with the "Knight" will, causing a branching timeline.
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II. Chapter Two Cyber World
(I) Full Analysis of the Main Storyline
1. Entrance to the Cyber World
Queen Appears: Watch the "Arcade Trap" cutscene, and choose "Refuse the Agreement" to avoid being controlled.
Noelle Captured: Follow the right path, using the "Glowing Fragment" speed buff to quickly reach the mansion.
2. Mansion Exploration
Glass Path Puzzle: Light up the eyes in the order of "Red → Blue → Green → Yellow" to unlock the hidden passage.
3. Spamton Battle: Use the chessboard squares to dodge bullets, and Ralsei continuously heals.
4. Ice Tomb Route
Berdly's Death: Choose "Freeze All Enemies" to trigger Noelle's darkening plot.
Kris's Choice: At the final fountain, choose "Seal" or "Liberate," affecting the initial state of Chapter 3.
(II) Side Quests and Hidden Elements
Hidden Area: Bakery
Complete the "Malius Smithy" quest to obtain the "Anti-Interference Headphones" (immune to Queen's electromagnetic attacks).
Talk to Hathy three times to unlock the "Heart Donut" recipe (restores 100% HP for the entire team).
Character-Specific Quests
Noelle: Complete the "Frozen Blast" challenge to unlock "Absolute Zero" mode (freezes all enemies for 5 seconds).
Lancer: Collect 5 "Lancer Stickers" to trigger the "Fan Club" hidden plot.
(III) Multiple Endings Trigger Conditions
Normal Ending: Seal the Cyber Plain Fountain, Queen joins Castle Town, and Kris and Susie return to school.
Hidden Ending:
Collect all "Lancer Stickers" (total 10).
Choose "Liberate the Fountain" in the final battle to trigger the "Cyberpunk Revolution" plot.
Ending Animation: Queen fuses with the Darkeners of the Cyber World, establishing the "Mechanical Kingdom."
III. In-Depth Development and Battle Strategies for All Characters
1. Kris Dreemurr
Core Position: Versatile warrior, can switch between sword/shield and combat forms.
Hidden Abilities:
Entering "Independent Will" mode after pulling out the soul, attack power increases by 30%, but cannot be controlled by the player.
Collecting "Mysterious Eggs" unlocks the "Soul Resonance" skill (increases critical hit rate for the entire team by 20%).
2. Susie
Core Position: High burst damage, exclusive "S-Action" system.
Hidden Abilities:
In "Berserk Mode," attacks inflict bleeding (loses 2% HP per second).
When paired with Noelle, triggers the "Monster Sisters" bond skill (increases group attack by 15%).
3. Ralsei
Core Position: Support healer, key puzzle solver.
Hidden Abilities:
After baking a "Yarn Ball Cake," unlocks the "Darkener Fusion" skill (increases defense for the entire team by 25%).
Collecting "Lightener's Handbook" fragments unlocks the "Ultimate Healing" mode (instantly restores full HP for the entire team).
4. Noelle
Core Position: Control mage, expert in ice magic.
Hidden Abilities:
In "Absolute Zero" mode, enemy movement delay is 50%.
When paired with Berdly, triggers the "Nerd and Coward" bond skill (SP recovery speed increases by 50%).
IV. Quick Guide to Solving All Puzzles
1. Classic Puzzle Recap
Eye Puzzle
Order: Left → Right → Center, resets after 10 seconds if failed.
Hidden Solution: Press all buttons simultaneously to trigger "Lightener's Resonance" and complete directly.
Clock Puzzle
Order: 12:00 → 3:00 → 6:00 → 9:00, wait 2 seconds after each adjustment.
Hidden Solution: Enter the "DELTA" code to directly unlock the passage.
2. Cyber World Puzzles
Keyboard Puzzle
Enter "AGREE2ALL" and then choose "Oppose the Agreement" to avoid being controlled.
Hidden Solution: Enter the "FREEDOM" code to unlock "Rebel" mode (attack power increases by 10%).
Car Puzzle
Spell "December" by quickly clicking letters without needing precise order.
Hidden Solution: Enter the "JEVIL" code to directly summon a hidden character for assistance.
V. Boss Battle Strategies and Weaknesses
(I) Chapter One Boss Battles
Lancer
Weakness: Spade Shield, enters a weakened state after destruction.
Hidden Phase: Summons "Mini Lancer" clones when HP is below 30%.
King
Weakness: Crown on the head, be cautious of AOE skills while attacking.
Hidden Phase: Summons "Darkener Guards" when HP is below 50%.
(II) Chapter Two Boss Battles
K.Round
Weakness: Core on the head, use chessboard squares for positioning while attacking.
Hidden Phase: During transformation, unleashes a full-screen attack that cannot be dodged, requiring "Lightener's Guidance" to mark the weakness.
Spamton
Weakness: Core Processor (located in the chest), be cautious of laser sweeps while attacking.
Hidden Phase: Triggers a self-destruct countdown when HP is below 20%, must be destroyed quickly.
GIGA Queen
Final BOSS, when her health bar is nearly depleted, she releases a giant baseball. Hit the baseball back to win.
VI. Complete Collection and Achievement Guide
(I) Key Item Collection
Mysterious Egg (temporarily 2 in total)
Chapter One: Obtained in the hidden room Starwalker Bird.
Chapter Two: Dropped by Queen after defeating Spamton NEO.
Chapter Three (speculated): Obtained after completing the "Choice of Light and Darkness" plot.
Broken Keys (A/B/C keys)
A Key: Purchased from Seam's Shop (requires completing the "Chocolate Diamond" quest).
B Key: Reward from Lancer's "Fan Club" hidden plot.
C Key: Obtained from a puzzle chest (requires Rouxls Kaard's "Control Crown").
(II) Hidden Achievement Unlocks
"Silent Lamb"
Condition: Do not talk to any NPCs throughout Chapter One.
Reward: Increases the duration of Kris's "Independent Will" mode by 5 seconds.
"Violence Aesthetics"
Condition: Complete all battles in Chapter Two using only Susie.
Reward: Reduces the cooldown of Susie's "Berserk Mode" by 30%.
"Peacekeeper"
Condition: Complete Chapter One without killing any Darkeners.
Reward: Reduces the SP consumption of Ralsei's "Ultimate Healing" mode by 50%.
VII. Ultimate Speedrun Techniques
1. Time Management
Save and exit to the title screen immediately after advancing the story each day, then reload to skip some cutscenes.
Use the "Fast Travel" feature to avoid repeated map traversal.
2. Hidden Shortcuts
Chapter One: Break the wall with iron shackles in the prison area to reach the 1F elevator directly.
Chapter Two: Use the "Glowing Fragment" speed buff in the Cyber Plain to cross the plain within 5 minutes.
3. Character Synergy
Keep Kris and Susie in sync for attacks to increase the chance of "Combo Critical Hits" by 50%.
Alternate healing with Ralsei and Noelle to boost the team's sustained combat capability by 300%.
In summary, collecting all "Mysterious Eggs" and choosing "Defy the Prophecy" in the final battle may trigger subsequent hidden plots, and Kris's soul anomaly might be resolved after completing the "Choice of Light and Darkness" plot and unlocking the "Soul Resonance" skill. The comprehensive guide to Deltarune has been completed. Next, we look forward to you experiencing the full story of Deltarune, unlocking all hidden elements and multiple endings, and becoming a true "Hero of the Lighteners"!
In fact, in the large chessboard level, we have to fight the checkers twice. The first time is against simple small monsters, which can be easily passed, but how do we fight the Triangular Rune Checker King? Once it puts on the crown, things become different. Let's take a look at the following introduction of the combat process. There are several key points that must be achieved; after learning them, you should be able to pass.
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I. Boss Background and Core Mechanisms
Identity: Ruler of the Card Castle, self-proclaimed "King of Checkers," with control over the Crown Core and the Dark People Army.
Special Mechanisms:
Soul Stomp: Locks onto the player's soul heart position, initiating a jumping stomp (area damage + stun).
Stardust Scatter: The crown gathers energy, firing a fan-shaped barrage of small star projectiles (can penetrate defenses).
Dark People Healing: When HP is below 50%, summons guards to group heal through "Healing Light."
Chessboard Traps: Randomly activates squares, triggering spike or flame attacks.
II. Team Configuration and Core Strategies
Character | Role | Core Skills/Equipment | Tactical Points |
Kris | Tank/Control | Sword and Shield Defense, Light People Guidance | Attract Boss fire, mark the crown weakness |
Susie | Main Damage Dealer | Berserk Mode, Ultimate Roar | Focus on breaking shields, interrupt healing phases |
Ralsei | Support/Healer | Ultimate Heal, Dark People Fusion | Group healing, dispel debuffs |
III. Detailed Guide
After defeating the guard attack, you will encounter the Checker King. Once the crown is put on, the checker will grow larger, becoming the terrifying Checker King. At this point, brute force output is not recommended,
1. Soul Stomp:
When the Boss raises the crown, immediately switch to Kris and use "Light People Guidance," the soul heart will show the safe area. We need to move to the edge of the safe area to avoid the high damage from the center of the stomp.
2. Stardust Scatter:
Before the projectile is fired, the Boss's crown will flash blue. At this moment, Susie initiates "Berserk Mode," using invincibility frames to pass through the barrage.
Ralsei continuously uses "Dark People Fusion" from the back, increasing the team's evasion rate by 15%.
3. Chessboard Traps:
When red squares appear on the ground, Kris triggers "Block Counter" with sword and shield, briefly paralyzing the Boss's actions.
4. Additionally, it can also heal itself.
Crown Core Exposure:
The Boss enters a berserk state, the crown hovers above its head, and at this point, all team attacks will automatically lock onto the core (critical hit rate increased by 50%). The strategy is to maintain health, while others pay attention to constantly bowing deeply. After a few turns, the crown will fall off. Also, dodge the projectile attacks.
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In summary, the guide for the Triangular Rune Checker level is complete. By combining the above strategies with team collaboration and mechanism handling, you can effectively overcome the Checker King level. If multiple attempts fail, consider adjusting equipment (such as enhancing "stun resistance") or referring to advanced strategies (such as the "double damage dealer bloodline pressure" speedrun method).