In the 2.2 version update, the electric attribute strong attack character Sid is about to officially debut. As a character known for high-frequency output and mobility, Sid's character mechanism design appears quite mature. Today, the editor brings you an introduction to Sid in Zero Zone. Whether it's the connection of skill chains or the scheduling of the energy system, her positioning is very clear - an electric attribute burst-type main DPS.
Let's first look at her basic attack performance. Sid's normal attack can hit up to four consecutive strikes, with the first three mainly being regular hits, and the fourth one starts to carry electric attribute damage. It's worth noting that the fourth attack has an automatic dodge mechanism, which can be triggered instantly when under attack, providing some self-protection capability. Additionally, when the electric energy accumulates to over 120 points, Sid can release "Mechanical Punch" by holding down the normal attack, summoning an auxiliary mech for a charged impact. Not only does this deal considerable damage, but it also has a counter-kill judgment, making it one of the key burst points in her skill chain. When coordinating with teammates, these skills of Sid can achieve a good balance between output and survival, increasing the character's flexibility.
In terms of special skills, Sid's "Curvature Disc" has a certain range of output, dealing electric attribute damage through a curved trajectory. When energy is sufficient, the enhanced special skill "Flight Mode" performs even better. This skill allows Sid to move in four directions while releasing continuous bullet screens in the target area, with high strike efficiency, and can automatically connect to "Full Barrage" and "Mechanical Punch" in the later stages of the skill, forming a complete sustained output cycle. This mechanism design enables her to maintain a high-frequency, high-pressure combo rhythm in actual combat, capable of breaking the enemy's defenses without being easily controlled by them.
Her link skill "Mechanical Princess Hug" demonstrates the close cooperation between her and the mech. By summoning the mech to protect herself, she simultaneously fires a dense barrage of bombs and missiles forward, capable of dealing significant area damage during linked operations, assisting her teammates in finishing off enemies. The ultimate skill "Annihilation Mode" is the pinnacle of Sid's damage capabilities. This skill allows her to enter a short-term mech mode, implementing a bullet screen-style strike on the front enemies, and after releasing, it restores 60 points of electric energy, while also obtaining a 50% damage boost for 20 seconds, suitable as a closing move for the entire output, creating greater output space for the team.
The core passive "Ace Mech" is a rather unique part of Sid's mechanics. This passive allows her to gain a 30% attack bonus and a 35% critical damage bonus from the highest attack power strong attack character in the team, greatly enhancing her base output capabilities. At the same time, during the process where a partner releases skills consuming energy or Sid herself consumes energy, the system will return a portion of the electric energy (0.5 points of electric energy per 1 point of energy consumed), forming an energy cycle, improving the continuity and frequency of skill releases, allowing Sid to maintain sustained output pressure in prolonged battles.
Overall, Sid has extremely strong potential as a main DPS. She possesses excellent mobility, electric attribute burst skills, stable energy mechanics, and outstanding damage growth, fitting well with the current mainstream strong attack + support team combinations. When teaming up, it is recommended to prioritize choosing a strong attack character with outstanding output capabilities as a partner to maximize the benefits of her passive skills.
Above is the content of the introduction to Sid in Zero Zone. From the current in-game skill performance, Sid has high output efficiency, smooth operation, and natural skill transitions, maintaining both offensive pressure and some room for survival. For players accustomed to controlling main DPS characters, she will be one of the new characters worth paying attention to and investing resources in the 2.2 version.
In the mobile game Eiser, when building a team, it's important to note that each position carries a unique mission and value. In the sharing of the zero-kron lineup in Eiser, you can see that the basic composition of the lineup follows a strict yet flexible and versatile pattern. If you don't know which characters to use in the lineup or what roles need to be filled, then today's introduction should be quite useful. Here, we will tell you which characters are needed for a lineup and share some formed lineups.
A lineup in the game must include a core damage dealer, a support character who controls the pace, a survival expert to ensure the team's viability, a sub-DPS providing additional firepower or special functions, and a highly flexible swing position. This swing position can supplement damage when the output is insufficient, and if a debuff type of support has already been chosen, an additional damage booster can be added. When entering battlefields such as the Wisdom Shell dungeon, Abyss dungeon, and Guild dungeon, where five units can fight side by side, players can employ more tactical variations on top of the basic lineup.
For example, dispatching a powerful DPS with a counter-effect based on the enemy's attribute weakness, or adding a damage buffer to amplify the team's output. If there is a looming survival crisis, decisively add a healer or tank to stabilize the rear. For newcomers to the game, there is a low-budget yet practical map-clearing team available, so players who do not want to spend money can use the following several lineups. This zero-kron lineup consists of Gray, Lian, Kaki, and Doris. These four are gifts generously bestowed upon new players, among whom Lian and Gray are considered the golden duo of main and sub-DPS. Kaki skillfully controls the battle rhythm with his pull ability, while Doris shoulders both attack and healing responsibilities.
What is most surprising about the lineup is that Gray’s ultimate can also reduce the defense of enemy groups. The comprehensive configuration gives this squad a long-lasting combat capability, even able to handle five-person dungeons easily, requiring only one more DPS. Once you draw Yang or Kazami Ichiyosho, you can replace Kaki to achieve a leap in combat power. If you are lucky enough to get Senmei, she can replace Doris to optimize the team structure. And when Messiah joins, although there is some overlap with Lian's role, under the same training level and without auxiliary support, Messiah performs better.
As the game progresses, newcomers welcome an upgraded high-end map-clearing lineup. At this point, you can use Lian or Messiah as the core, paired with any healer, the top-tier all-rounder Cross, and the five-star divine support Tiamat. This lineup is considered a graduation-level configuration, making the map-clearing process smoother. However, it is slightly weak against single, high-difficulty bosses, so cultivating a DPS specialized in single-target combat becomes particularly necessary. Talking about the Dot team, it can only be unlocked by drawing Shanya. This team requires one to two Dot teammates to work together, with very low requirements for training, as long as the source equipment's main stats match, you can play freely. However, the current mechanism of the Dot team is not yet perfect, showing a significant gap compared to direct damage teams, and it is recommended to observe carefully before investing.
The high-end team that pursues the ultimate PVE killing experience is none other than the combination led by Messiah. It can be composed of Messiah, Cross, Tiamat, Cororo, and any healer, forming a luxurious four-gold lineup. This is currently the most expensive but also the highest-ceiling dream team. Once assembled, it can sweep through any PVE content. In five-person dungeons, adding a healer completes the ultimate form. Although the high cost is its only drawback, this formidable force can overcome all attribute barriers and dominate the battlefield. Messiah and Cororo dominate the AOE and single-target slaying fields, respectively, with astonishing burst power. The Dragon Mother and the healer ensure survival, and the team can handle auto-battles with ease. Cross, as a top-tier support, comprehensively enhances the team's strength.
When transitioning to the PVP arena, the approach to team building is entirely different, focusing on curbing the opponent's debuff Buffs and actively competing for the advantage of pulling and pushing bars. Hercules stands out as the most suitable five-star DPS for PVP. His curtain skill effectively restricts the performance of the opponent's debuff characters, and he also possesses considerable output and control abilities. Kazami Ichiyosho's bar-pulling can reduce the cooldown time for the entire team, and he can also push individual bars and accelerate the skill cycle, making him one of the most valuable four-star characters. If the output is insufficient, Kazami Ichiyosho can be replaced with Cross or Messiah to enhance firepower.
Regarding the sharing of the zero-kron lineup in Eiser, not only can you see directly usable lineups, but the editor also introduced the members required for a lineup formation. So, you can also directly insert corresponding characters based on their roles and try updating your team composition.
How is Zero Zone's Sid? Sid is a new character to be implemented in version 2.2, a brand new electric-type offensive character, a blue-haired girl riding a hoverboard. The character artwork is indeed very beautiful, with a very fresh design that gives a refreshing feeling. I believe friends are quite curious about this character's skills. Below is a summary of the character's actual skill performance. Interested friends can take a look at her strength analysis together.
The normal attack "Electric Disc Attack" allows for up to four attacks forward when tapping the normal attack button. The third and fourth attacks deal electric damage. When the fourth attack is triggered, if attacked, it can trigger an automatic dodge. When "Electric Energy" exceeds 120 points, holding down the button can directly activate "Mechanical Punch," summoning a mech to perform a charged punch. This punch can trigger a mutual kill effect, causing massive electric damage.
The special move "Curvature Frisbee" throws out a frisbee, drawing a curved trajectory and dealing electric damage; the enhanced special move "Flight Mode" can be activated by holding down the button when energy is sufficient, allowing for quad-directional movement and continuous firing of projectiles to inflict high electric damage on enemies. After the move is activated, it continuously consumes energy. Once 60 points of energy are consumed during one flight, it automatically triggers a full barrage and then automatically follows up with a charged punch.
The combo move "Mechanical Princess Hug," when a combo is triggered, selects the corresponding character to activate, summoning a mech to protect herself before launching bombs and a large number of missiles forward, inflicting massive electric damage on enemies; the ultimate move "Annihilation Mode" enters mech mode, unleashing millions of projectiles on enemies in front, annihilating them. After use, it restores 60 points of electric energy and increases her damage by 50% for 20 seconds.
The core passive "Ace Mech" considers the teammate with the highest attack among offensive members as a "partner," granting 30% of the partner's attack power and 35% critical hit damage. Whenever the partner, as the controlling character, or herself, consumes energy, 0.5 points of electric energy are restored for every 1 point of energy consumed.
Everyone should now have a clear understanding of Sid's skill effects from Zero Zone. As one of the offensive members, her own skill damage is already quite high. If she can make good use of her core passive and team up with a powerful partner, her output power can be further enhanced, achieving a dual strong lineup within a team.
Star Resonance, as an MMORPG game, has many non-spending players wondering if it's possible to play without spending. After all, most players just want to experience the casual gameplay. In fact, non-spending players (those who do not recharge) can completely play, but they need to plan their resources and choose their professions wisely to maximize the gaming experience. Below are the main suggestions and gameplay introductions for non-spending players, hoping that everyone can make good use of resources to play their characters well.
Non-spending players should choose professions with strong versatility and low cultivation costs, avoiding those that are operationally complex or heavily reliant on high enhancements. Here, it is recommended to use the Falconry Style Archer, as a ranged DPS profession, which offers higher fault tolerance, along with high and stable burst damage; or you could choose the Healing Style Sylvan Speaker, as a healer, which is in high demand for dungeons and makes it easy to form teams; this way, you can participate in challenging dungeons (like 20-man raids) and optimize your gear through the trading house.
You can also choose to play as a Rock Shield Style Guardian, a tank profession, known for its strong survivability and suitability for beginners. If you don't want to invest too much effort or cost, you might consider playing a Pure Healer, which provides higher healing output, though it is less versatile. If you hope to become a core member of the team, these roles are worth considering.
Now, let's talk about resource acquisition. You can obtain bound Luno through daily tasks, which is used for skill upgrades and equipment enhancements, and non-spending players should focus on accumulating this. All equipment and materials in the game can be traded, and non-spending players can accumulate wealth by selling dungeon/field drops. The cultivation cost for golden equipment is high, so in the early stages, purple equipment (refined to +5) is sufficient for non-spending players. However, it's important to avoid wasting resources, such as by not blindly enhancing or dispersing cultivation efforts.
Lastly, there are daily must-dos: you can check in at the association and do freight, obtaining association contributions to exchange for key resources. Also, participate in the Pioneer Bureau's commissions: steadily earn honor coins for advanced material exchanges. Challenge the field bosses: two free attempts per day, dropping purple or gold equipment, a key to the commoner's rise. Participate in Unstable Spaces: you can run it twice a day, getting equipment enhancement materials.
In reality, not every player has substantial funds to support their gaming, so many wonder if Star Resonance can be played without spending. With the right strategy, non-spending players can steadily grow in the game, even accumulating wealth through the trading house, gradually improving their combat power. In the early stages, rely on main quests to level up quickly and unlock dungeon functions first. In the mid-game, form teams to farm regular dungeons, accumulating enough purple gear and materials.
In the passionate battlefield of Onmyoji Arena, the launch of each new shikigami always excites the players. This time, as the newly added shikigami, Zero Zhen is finally set to enter the game with her dual pistols and unique skills on July 18th. Today, I will introduce Zero Zhen in Onmyoji Arena. Her skill design is full of flexibility and burst power, allowing her to navigate through tense battles with ease, bringing considerable suppression. Let's delve into the details below.
As a marksman type shikigami, Zero Zhen's biggest feature is the perfect synergy between her basic attacks and skills. Her basic attack uses dual pistols, with each shot firing two ghost flames. These ghost flames not only hit the enemy but also spread to other enemies around them, greatly increasing her attack range. More interestingly, every successful hit on an enemy accumulates "ghost energy" for Zero Zhen, increasing her attack speed. When the ghost energy reaches its maximum, Zero Zhen enters a frenzy state, where her basic attacks directly fire out 5 ghost flames, exhibiting terrifying burst damage.
The design of Zero Zhen's skills also places great emphasis on mobility and self-protection. Her first skill, "Dual Rail Fright," allows her to swing her dual pistols, releasing fox soul flames in an arc, causing area damage. Not only that, but Zero Zhen can also use her second skill, "Ghost Gate," for defense. This skill summons a ghost gate in front of her, absorbing enemy attacks and blocking damage. At the end of the skill, she can use displacement to escape the battlefield, maintaining a safe distance. This combination of offensive and defensive skills makes Zero Zhen extremely agile in intense battles.
In addition, Zero Zhen's third skill, "Surprise Tales," adds even more mobility. This skill allows Zero Zhen to throw wolf head soul flames and displace, both dodging enemy attacks and dealing area damage to enemies. Her ultimate skill locks onto an enemy target, dealing continuous damage. The attack also has a penetration effect, capable of striking through buildings, greatly enhancing her long-range output capability.
It can be said that Zero Zhen is a very flexible and explosive shikigami. She can maintain high output on the battlefield while quickly adjusting her position to ensure her safety by stacking her skills and basic attacks. Her skill combinations not only deal massive damage but also help her survive amidst the enemy's heavy encirclement, precisely targeting their weak points. Especially in the frenzy state, Zero Zhen's output ability reaches its peak, capable of delivering a fatal blow to the enemy.
The above is the content of the introduction to Zero Zhen in Onmyoji Arena. Zero Zhen is a powerful marksman who combines offense and defense. Through flexible operations and skill combinations, she can bring significant threats in fierce battles. Players who love marksman characters will surely be attracted by her mobility and burst power. Zero Zhen is about to debut; if you're eager to try her out, then hurry up and experience her mighty charm in the game!
Zero, as a new shikigami, is set to officially enter the battlefield after July 18. As a ghost king, she can rely on dual guns and the Gate of Hell for combat. I'm sure everyone is very curious about how this new shikigami will perform on the battlefield. This article will take a look at her abilities and analyze her strength.
Zero's basic attack uses dual guns for shooting. Her trait is that each basic attack fires two ghost flames, also firing ghost flames at up to one enemy around the target. Each successful hit with a skill gains "ghost energy," increasing attack speed. When fully stacked, it enters a frenzy state, where basic attacks directly fire five ghost flames.
Her first skill, "Dual Track Fright," swings her dual guns in an arc, releasing fox soul flames that cause area damage. Her second skill, "Gate of Hell," summons the Gate of Hell in front of her, absorbing bullets and blocking damage. After use, she moves backward.
Her third skill, "Surprise Tale," throws a wolf head soul flame for displacement, causing area damage. Her ultimate skill locks onto an enemy target, causing continuous damage. During its release, the attack has a penetration effect, allowing it to pass through structures for attacking.
Many of Zero's skills come with displacement effects, allowing her to protect herself in intense battles, maneuver flexibly, and maintain a safe distance for dealing damage. Furthermore, by stacking ghost energy, she can enter a frenzy state, greatly increasing her output and mobility, thus helping to deal critical damage.
The analysis of Zero's strength in Onmyoji Arena ends here. As a "ranged" character, Zero is quite good, not only possessing some self-protection capabilities but also being able to deal high damage through stacking buffs. After reading, if you like her, be sure to try her out in the game.
When will the Zero Origin Gate be released? As an eagerly anticipated adventure game, Zero Origin Gate has attracted a lot of attention from players since its development was announced. The game blends elements of science fiction and fantasy, with its unique world view and profound plot design, becoming a focal point for many gaming enthusiasts. Although the specific release date is highly anticipated by players, the official team has repeatedly revealed the game's progress and release plans through various channels, keeping players excited about this work.
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It is understood that the release schedule for Zero Origin Gate is relatively cautious, with the development team committed to ensuring the quality and experience of the game, thus opting for a more ample testing and optimization period. According to official information, the game is expected to officially launch in the near future, with the exact date to be communicated to players via official announcements and social platforms at the first opportunity. This approach not only ensures the stability and completeness of the game but also allows players to enjoy more complete game content and smoother operation. Although the exact release date has not been fully determined, related previews and closed beta activities have already begun, and players can obtain the latest information by following official channels.
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In the world of Zenless Zone Zero, which is full of exploration and surprises, version 2.1 is about to arrive, and players have been looking forward to it for a long time. Today, I will bring you a preview of Zenless Zone Zero 2.1. Let's talk about the upcoming updates, see what new banners, event rewards, and various new elements bring in terms of changes and surprises. If you're not ready for this version yet, then hurry up and take a look, and prepare in advance.
Firstly, let's talk about the new banners. The new version brings two very eye-catching banners, namely Alice's banner and Ubu Tsuyuha's banner. Regarding Ubu Tsuyuha, many players should have heard of her already, as her figure has quietly appeared in numerous satellites, leaving a deep impression on everyone. Finally, in version 2.1, her appearance seems almost certain. As for Alice, her name might be relatively unfamiliar to some. In fact, this character's positioning is quite special, somewhat similar to Jane. However, based on the current information, Alice's skills and role seem to overlap with Jane's, and she might even become a substitute for Jane. Therefore, if you haven't obtained Jane yet, Alice would be a target worth paying attention to, so start preparing your resources now.
After talking about the new banners, let's look at the rerun banners for this update. According to the current leaked information, version 2.1 is very likely to rerun two popular characters from versions 1.3 and 1.4, which is a good opportunity for some players who missed them. If your resources are not particularly abundant, then starting to save and accumulate stamina now would be a wise choice, as the chance for rerun banners always passes quickly.
Of course, besides the new and rerun banners, version 2.1 also prepares a series of generous events for everyone. For example, the sign-in reward event that comes with every version, which offers ten free draws, is back again. By simply completing the easy sign-in tasks, you can easily claim the ten-draw reward, increasing your chances of drawing in the banners, why not? Additionally, there will be a series of daily activities in the version. Although these activities are common, each one is filled with rewards, allowing you to easily obtain rich resources by completing tasks. More importantly, the double material event also makes its appearance in version 2.1! This is also a great opportunity for players to boost their characters' strength.
The above is the content of the Zenless Zone Zero 2.1 preview. Version 2.1 not only makes players look forward to new characters but also brings a wealth of activities and rewards. If you are a player who wants to enhance your characters' strength or satisfy your banner collection hobby, then this version is worth your all-out effort. Get prepared and welcome this wave of surprises.
The rerun pool for version 2.1 of Zenless Zone Zero is finally here! What everyone is most concerned about is, who will be in the rerun banner this time? It's important to know that for many players, a rerun banner is like a golden opportunity. After all, if you miss it, you'll have to wait until the next version to get another chance. So, who is being rerun in Zenless Zone Zero 2.1? I'm sure everyone is eagerly awaiting the answer, so let's break it down!
According to current rumors, the popular characters in this rerun banner are likely to be Ryo Yuki and Mika Hoshimiya. Ryo Yuki and Mika Hoshimiya first appeared in versions 1.3 and 1.4, respectively. With their high looks and strong abilities, they have already accumulated a lot of popularity among players. Especially Mika Hoshimiya, she is almost considered a must-pull character by many players. I'm sure everyone has some understanding of her strength, right? She is currently a T0-level character in the game, truly the "Wheelchair King"! Whether in single combat or team battles, she can quickly lead the team to break through the enemy's defenses, showcasing her formidable power.
In fact, Mika Hoshimiya's strength is not just a temporary thing. From the current environment, her "wheelchair" status will continue for some time, and she may even receive further enhancements in the upcoming major version. Therefore, if you have the means to pull her, Mika Hoshimiya is undoubtedly a worthy addition to your roster. She not only holds value but also shines in future battles, making her an absolute must-have.
As for Ryo Yuki, she is also a character with stunning looks and unique skills. Unfortunately, in the current game environment, her performance hasn't quite reached the expected heights. Although her appearance and background are very appealing, if your resources are limited or you have more new characters to develop, it might not be the best use of your resources to spend on Ryo Yuki. After all, to stay competitive, choosing a more powerful character would be a safer bet.
In summary, the rerun pool for version 2.1 offers two very strong character choices: Mika Hoshimiya and Ryo Yuki. If you have enough resources, Mika Hoshimiya should definitely be your top choice, as her abilities are unlikely to be surpassed in the short term. As for Ryo Yuki, you can put her on hold and reconsider when her strength improves.
This concludes the content on who is being rerun in Zenless Zone Zero 2.1. After understanding this, players should be able to plan their gacha strategy based on their needs and resources. Regardless, I wish everyone good luck in pulling their desired characters from the 2.1 rerun pool!
What type of game is The Gate of Zero? The Gate of Zero is a strategic adventure game that integrates various gameplay elements. With its unique world setting and rich combat mechanisms, it quickly gained attention among players. The game is set in a mysterious and unknown alien world, where players take on the role of an explorer, stepping into the legendary "Gate of Zero" to embark on a journey intertwined with puzzle-solving, adventure, and combat. The game not only features exquisite art style, with detailed scenes and character designs full of personality, but also focuses on the balance between strategy and operation. Whether you are a hardcore player who enjoys challenging complex dungeons or a novice inclined towards immersive adventures, you can find your own fun in this work.
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In terms of specific gameplay, The Gate of Zero revolves around two core aspects: "exploration" and "combat." Players need to freely explore in varied maps, where every scene may hide rare treasures, hidden plots, or powerful enemies. The game offers multiple exploration routes, and the player's choices will directly affect the plot development and ending, greatly enhancing the game's playability and replay value. The combat part adopts a combination of real-time and turn-based battle mechanisms, testing the player's strategic thinking and ability to adapt on the spot. Systems such as skill release, team composition, and equipment enhancement are designed with considerable depth, making each battle full of challenges. Additionally, the game incorporates card and cultivation elements, allowing players to gradually build their powerful lineup by collecting character and equipment cards, satisfying the needs of collectors while adding variables and strategical elements to battles.
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