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The latest download reservation address for "Tomb Robber's Note: Departure"
》》》》》#Tomb Robber's Note: Departure#《《《《《
So far, the release date for this game has not been determined. If the reunion test starts on August 19th, the pre-download will be on August 18th, and the official launch will be on August 19th. If players want to experience the game in advance, they can download and try it out during the testing period. Based on the current testing process, the time until the release should not be too long. Players can pay attention to the above link and lock in the game content at any time. The game mainly revolves around the adventure story of the Iron Triangle, building a dark underground world for everyone. The traps here are everywhere, with every place hiding danger. Players can choose to overcome challenges and quickly achieve the final victory, which is indeed very challenging.

In the game, players can follow the plot to classic scenes, embarking on thrilling adventures. Not only do they need to challenge terrifying monsters, but they also need to solve some brain-teasing puzzles, and then deal with tense and exciting mechanisms. For example, in complex maze passages, players need to observe and find their way out. At the same time, during the exploration, various antiques will drop, which can naturally turn the tide and become key to winning. All antiques will be included in the compendium, making it convenient for players to appreciate the details.

In terms of characters, there are familiar figures that players can choose to recruit, and by combining these characters, a strong team can be formed. Players can select different characters based on the characteristics of the ancient tombs and form suitable lineups. The battle adopts a timed strategy method, requiring players to carefully consider every move in the battle situation and match props according to the development of the battle, which can resolve crises and win unexpectedly. During the exploration, don't forget to communicate with various characters, as chatting can effectively increase the affection level of the characters.

In this testing phase, there will also be home gameplay, allowing players to enjoy leisurely fun. Players who like this game can first check the release date of Tomb Robber's Note: Departure. Are you already eager? To experience this game, you can follow the Wandoujia platform and stay tuned for the exact release time of the game zone.
Many of you are probably curious about how to defeat the bosses in Kingdom Rush Vengeance. As a classic tower defense game, Kingdom Rush Vengeance has been a part of our childhood. Today, I will provide an overview of the strategies for defeating the major bosses in Kingdom Rush Vengeance. I hope my guide can help you. Without further ado, let's dive right in.
The first boss we encounter in the sixth level of Kingdom Rush Vengeance is: Beast King - Bloodroll. Bloodroll has extremely high health and attack power, capable of easily breaking through our defenses. If our fortifications are not strong enough, Bloodroll will easily defeat us, causing us to lose the battle. I recommend choosing the heroes Vez'nan and Nivus, as they are specialized in dealing with Bloodroll. For defense, I suggest placing one Arcane Mage Tower, one Ballista Tower, and one Dryad Tree on each side, and one Triple Cannon Tower at the entrance. This setup will maximize the delay of Bloodroll's advance, allowing us to better deal damage. For reinforcements, upgrade the Shadow Archers to provide more firepower.

The second boss is: Corrupted Dinas from the Canyon Highlands. Corrupted Dinas continuously summons minions during its attack and is quite durable. If it cannot be effectively slowed down, it can easily break through our defenses. Therefore, I recommend the heroes Serian and Lumeinir, who can effectively slow down Corrupted Dinas. For the defense, place two Ballista Towers in front of the altar, and place one Triple Cannon Tower in front of the Ballista Towers (you can place 2-3 more Ballista Towers in other positions). Place the Elven Star Gazer Tower and the Brewmaster near the entrance to assist us. Remember to use Vez'nan's first skill, Soul Blast, to bind Dinas, allowing us to deal more damage.

The third boss is: Evil Eye Tower - Panoptic Seer Mordia. It has extremely high health and a wide range of attack capabilities, and it frequently summons minions to harass us. The most important point is that this boss has very high resistance, so simply stacking damage output will not be very effective. Therefore, I recommend the heroes Lumeinir and Kosmor, one to bind the boss and the other to reduce its resistances. For the defense, place a Weird Wizard Tower in front of the entrance, and place one Sand Soldier Tower on each side. Place two Dwarf Flamethrower Towers and one Weird Wizard Tower in front of the enemy's entrance. This setup will cause the boss to lose its resistances when blocked. Replace the reinforcements with a durable Dinas to hold the boss, allowing us to deal more damage.

The fourth and final boss in Kingdom Rush Vengeance is: Summit of Desire - All-Seeing Eye. Compared to the previous bosses, this one tests your strategy more than raw damage. Simply stacking damage and numbers won't be very effective. Therefore, I recommend using Lumeinir and Kosmor as support heroes, as this level doesn't require high-damage heroes. The core mechanism of the boss is to swap towers, which can interfere with our defense setup. I recommend bringing the Wraith, using its first skill to swap towers, to restore our defense line. In the third and fourth stages, the boss will unlock new abilities, such as releasing eye spirits, which will significantly increase the pressure on our defense line.
So, I suggest focusing on building a solid defense line in the early stages, rather than rushing to attack the boss. Once we have a basic interception capability or sufficient firepower, we can use the Wraith to swap some of our offensive towers to the front for effective damage. For the towers, I recommend the Weird Wizard and Sand Soldier, along with the Arcane Mage Tower or the Triple Cannon Tower, to maximize damage and quickly reach the next stage. The boss will eventually start destroying towers in a specific order, so make sure to place towers in the three positions directly in front of the eye, and avoid placing towers in the first position where the minions enter from the sides.

This is the guide for defeating the bosses in Kingdom Rush Vengeance. I hope it helps those who need it. Give it a try and see how it works for you!
The final level strategy for "For the King" is extremely important as it determines the ultimate outcome of the entire game, and on the other hand, reflects the player's skill level. The last level can be considered quite challenging in terms of difficulty, and it also features the final boss, requiring us to use various resources and weapons flexibly to defeat the enemy and achieve victory. The complex scenes during the completion of the final level are also very impressive.

Players need to successfully defeat Harazaer in the final level. While battling these bosses, players need to balance their team configuration. One can choose a character with high damage output, whether it's a hunter or a mage, which can provide us with a powerful boost. A tank in the team is also crucial; the tank can prolong the battle time and provide us with sufficient combat power, acting as our strongest protector during battles. Healers like monks or herbal doctors can replenish energy promptly when the fighters take damage, providing support and healing services. Even if they are left with just one health point, there's no need to worry about dying quickly, as healing teammates is very effective, and one of their skills can quickly restore the entire team's strength.

When restoring stamina, players can choose to use their teammates' healing techniques to quickly regain health. In non-combat states, they can also recover through rest or by using consumables. It's essential for players to maintain full stamina at all times in the final level, as this is a prerequisite for achieving victory.

To win the final level, players also need to pay attention to making flexible use of environmental factors, such as the appearance of mine carts. Players can use them to fight against enemies. When facing the boss, players must be cautious, paying attention to their own restraints and working in harmony with their teammates, which can effectively compensate for weaknesses and prevent enemy ambushes. Using slow-down skills can temporarily stun the enemy, allowing for control before using other skills to increase damage. Players can first use basic skills to eliminate the elite guards protecting Harazaer, then enter the corresponding area to launch a series of attacks on the final boss.

The final level strategy for "For the King" hopes to help players successfully defeat the boss Harazaer in the final level. By stacking different skills, players can inflict repeated damage on the enemy. When skills reach a certain level, they will possess endless combat power, easily resolving all enemies in the card. Players also need to become familiar with and understand multiple lineup modes to achieve the goal of winning through wisdom.
Many of you may be quite interested in the game "Clockwork Convoy." So, how should one go about cultivating in Clockwork Convoy? How should new players approach playing this game? In the following, I will provide a cultivation guide for Clockwork Convoy, hoping to help those who are unsure about how to play the game. Without further ado, let's dive right into it.

Clockwork Convoy is a roguelike shooting game that combines a retro cartoon and anime style. In the game's world, players take on the role of pilot Ike in a 20th-century cartoon setting, battling enemies and reclaiming their homeland with their aircraft. Similar to "Cuphead," Clockwork Convoy transforms horizontal shooting into vertical and adds roguelike elements. Players get different items in each area, making every gameplay experience unique. As new players, we often feel overwhelmed by the variety of items and don't know how to start.

As mentioned above, Clockwork Convoy is divided into two distinct areas: "Home" and "Battle." The overall game is similar to a roguelike. For new players, I recommend completing as many tasks as possible in the "Home" area, as the main quests provide a lot of items and experience, which can help us start better and avoid being stuck. After battles, you can check the shop from time to time. The shop refreshes with different items daily, which can help us better cultivate our characters and fight.

In the "Battle" area, I recommend focusing on three items: "Whirlwind Flame," "Pinball Launcher," and "Airstrike 2." These three three-star items are among the strongest in the game. Whirlwind Flame significantly boosts our damage output, and when facing large bosses, hitting them with three flames at once can deal terrifying damage. The "Pinball Launcher" increases our margin for error, especially when dealing with a large number of small enemies, where an extra bounce can be very effective. "Airstrike 2" greatly enhances the frequency and damage of our ultimate moves, making it a powerful choice whether facing bosses or clearing out minions.

The above is the cultivation guide for Clockwork Convoy that I have brought to you. I hope it has been helpful to those who need it. If you like Clockwork Convoy, go ahead and give it a try in the game!
In the game of Zhonghua Qianqiu, the martial arts system is a core component that determines the strength and fighting style of characters. Whether it's clearing stages or arena combat, appropriate martial arts combinations can greatly enhance battle performance. So, how many types of martial arts qualities are there in Huaxia Qianqiu? And what are the differences between these qualities? This guide will provide you with a detailed overview of the martial arts qualities in Huaxia Qianqiu, so let's read on together.

Currently, the game has six types of martial arts qualities: white, green, blue, purple, gold (orange), and red, progressing from basic to top-tier. White quality martial arts are entry-level skills with low stats and simple mechanisms, but they are commonly used as transitional skills when players first enter the game world.
Green quality slightly enhances the white quality, providing somewhat richer mechanisms, but the effects are still limited and not suitable for long-term main skills. The real impact on combat power and battle mechanisms begins with blue quality martial arts, which can carry additional mechanisms such as armor penetration, combos, and poison damage. Blue martial arts form the basis of mid-game offensive or support systems, serving as a stable source of combat power for players in arenas and story dungeons.

As players advance to the purple quality stage, martial arts not only see significant numerical improvements but also have more complex and diverse mechanism designs. For example, some purple martial arts can stack states, provide special buffs, and affect multiple targets, making them adaptable to various character roles. Many players consider purple martial arts as the primary choice for stable development in the mid to late game. As for gold (orange) quality, it breaks through the configuration limits of purple martial arts, often featuring high burst, control mechanisms, defense ignoring, or combo advantages, making it an essential part of top-tier configurations.

The topmost red quality martial arts represent the "legendary" level of power in the current stage of the game. The acquisition methods for red martial arts are relatively strict, mainly including drawing cards from the Wanshu Tower, exchanging with sect contributions, and learning from NPCs. The Wanshu Tower has a guaranteed draw mechanism, making it the primary channel for obtaining red martial arts; some sects like the Beggar Gang and Water Pavilion allow red martial arts to be exchanged with sect contributions; additionally, certain NPCs can teach red martial arts through the apprenticeship system, but this requires increasing favorability and completing specific tasks.

This concludes the introduction to the different types of martial arts qualities in Huaxia Qianqiu. Different qualities represent different growth paths, from the transitional use of white to the peak burst of red. Each quality advancement is a critical point for qualitative changes in character combat power. Only by reasonably combining and cultivating martial arts can one stand out in the game world.
In the Kingdom Rush Vengeance game, there are many maps, among which Arachnophobia is a relatively interesting side map. Most of the monsters in this map are spiders and bugs, and they attack very quickly. Many players cannot get through it, naturally asking how to play the Arachnophobia map in Kingdom Rush Vengeance? Here, I will provide a general strategy for the Arachnophobia map to help players pass smoothly.

The Arachnophobia map has roughly three offensive routes, each with clear path markers. In the early stages, these routes will all have monsters appearing, few in number but diverse in type. Therefore, when players build defensive towers, they can directly set them up at the base entrance. The first defensive tower can be any soldier tower, such as a Shield Guard Tower, so that soldiers can block the advance of enemy monsters. Moreover, soldiers have high health in the early game, making it difficult for enemy monsters to break through the defense line.



In the game Demon Golden Finger, the lineup composed of divine generals is always known for its strength. The carefully matched magic and physical teams are naturally something many players cannot miss. So in this overview of the Demon Golden Finger divine general lineup, we will mainly introduce such a lineup. Some of the participating characters can vary based on the members you have. This depends on whether you can grasp the positioning of the members well.

Let's first talk about the highly cost-effective and powerful magic team, with its core lineup consisting of King Yan, King Dizang, and Rendeng Buddha. Substitutes can be Guanyin or Mengpo, who both possess strong support abilities. The advantages of this combination are very evident; not only is the cost relatively low, allowing players to form it without investing too much resources, but the damage output is also extremely impressive. Whether dealing with early-game mobs or late-game powerful bosses, it can deliver substantial damage, making it a popular choice from the early to the late stages of the game.

To obtain the key character, King Yan, for this lineup, it is quite convenient. You just need to make the first recharge to get him. This is undoubtedly an excellent way for new players to quickly boost their combat power. King Yan’s skill, "Ten Thousand Orders Judgment," is a godly skill. In the early stages of battle, it can release a dense barrage of arrows, each carrying powerful magical energy, easily piercing through enemy defenses and causing massive damage to a large number of minions, clearing the field in no time. As the battle progresses to the later stages, when the boss approaches, all the arrows will precisely focus on the boss, delivering high critical damage to a single target.

Even more impressive is that King Yan has a unique growth mechanism. The more enemies he kills, the higher his attack power becomes. By continuously clearing minions in the early stages, he can increase his attack by up to 15%, significantly boosting his damage output. Meanwhile, King Dizang also plays a crucial role, providing 30 points of electricity support in the early stages, which enhances the overall efficiency of the team, ensuring smooth and uninterrupted skill releases, keeping the battle rhythm firmly in the player's hands.
From a cultivation perspective, there is no doubt that King Yan should be the top priority for development. He combines long-range attacks, penetration effects, and large-area AOE damage, making him the absolute core of the magic team. His acquisition methods are diverse and user-friendly. Besides the initial 6 yuan recharge, participating in the divine general summoning event guarantees a red general every ten draws, increasing the chance of getting a high-star King Yan. If combined with purchasing growth packages and other benefits, it is recommended to prioritize selecting King Yan or Pangu, further accelerating the character's growth process.

Next, let's turn our attention to the equally powerful physical team, with Pangu, Nuwa, and Rasha as the core combatants, and Guanyin or Mengpo reserved as substitute support roles. This lineup is considered very versatile by many players, especially effective against enemies that are resistant to magic damage. Pangu, as a top-tier general, possesses excellent combat skills and strong clearing capabilities, capable of handling most minion-clearing tasks in the game.

Nuwa, with her unique control skills, can not only stun enemies, causing them to enter a brief state of paralysis, but also reduce their hit rate, significantly weakening the enemy's ability to counterattack. The addition of Rasha further enhances the team, focusing on improving the entire team's attack speed, thus greatly increasing the frequency of attacks and dealing higher damage in a short period. Guanyin, as a top support, brings comprehensive buffs to the team, including restoring rage to ensure continuous skill releases, increasing base damage, raising critical hit probability, and enhancing critical hit damage. These multiple high-quality buffs stacked together elevate the physical team's overall combat power to a new level. In actual combat, by reasonably utilizing each character's skills and timing, the physical team can unleash its maximum potential, and it is currently one of the less-restrained lineups in many stages.

In the Demon Golden Finger divine general lineup, the divine generals you can use are generally high-quality characters in the game. Therefore, the first challenge in forming such a lineup might be the difficulty in obtaining the characters. The first lineup introduced today is one that you can consider, as new players still have a good chance of acquiring divine generals.
The editor has compiled a ranking of the strength of martial arts throughout Chinese history, hoping that these can help everyone with their martial arts cultivation and skill enhancement. Whether you prefer extreme output or tactical control, you can find suitable martial arts strengths to learn here. The core techniques and practical combat skills of various schools can be easily learned by players. The use and combination of various sword techniques can effectively enhance the character's strength, allowing for rapid growth in the major sects of the martial world.

The Emei Combo Flow belongs to the S-tier in terms of strength. It possesses a high burst speed and can deal higher damage through combos. In single-round combat, the damage can reach a very high level, but it needs to be used in conjunction with combo skills for better results.

The Shaolin Eternal Control Flow is EX-tier, with its core martial arts being Dragon Lady's Ultimate or Shaolin Ultimate plus Shaolin Slash. By combining the Frost Sword of the Dragon Lady Stream and the Vajra Demon Subduing Sword, it can inflict permanent control damage on the enemy and even freeze them.
The Soul Shift Poison Flow is an A-tier martial art, with core martial arts including Tangmen Strike, Tangmen Stab, and Yunmeng Ultimate. While fighting against enemies, although it can achieve good sustained damage, it still has some weaknesses in terms of burst power. When dealing continuous damage, it needs to be used in conjunction with other martial arts skills that have stronger burst power.

The Dodge and Sleep Flow also belongs to the A-tier, with its core martial arts being Linglong Slash and Bixu Ultimate. When using this martial art, one can have a very fast dodge speed to ensure safety when fighting NPCs, and it has the ability to challenge opponents at a higher level. This skill can help quickly escape from danger when faced with peril. Due to its strong killing power, it is more difficult to acquire, generally becoming easier to obtain during later stages of growth.

The Counterattack Flow is a B-tier martial art, with core techniques including Kongtong Slash, Kongtong Chop, and Bixu Ultimate. This martial art relies heavily on counterattack mechanisms when used, and it is very afraid of being controlled during combat. Its output effect is not very ideal, so this martial art is not highly recommended, though interested players can try it out.

The ranking of martial arts strength across China is now clear. The editor's suggestion is that during the novice period, players can prioritize choosing either the Emei Combo or the Shaolin Eternal Control. These two martial arts are easy to get started with, and they have relatively strong burst power and attack power, providing a very good output effect. For PvP, one can focus on the Soul Shift Poison Damage and Dodge and Sleep Tactics, as these martial arts can put the enemy into a state of sleep or dizziness, then continuously attack them to achieve victory.
After a long wait, Kingdom Rush 5 is finally out, and players can't wait to experience it. Compared to previous versions, Kingdom Rush has clearly been updated a lot. Today, I will bring you an overview of the Kingdom Rush 5 Alliance guide. After the update, many characters have changed, and many players are not familiar with them, nor do they know how to deploy effectively against the enemy. Next, I will introduce the enemy roster to the players.

Pig Head Trooper + Tusk Fighter + Throat Cutter Rat + Bear Vanguard + Turtle Shaman
The Pig Head Trooper is the low-tier main force of the enemy army, with low health and easy to defeat; the Tusk Fighter is slightly stronger than the Pig Head Trooper, with armor defense, but the defense is very low; the Throat Cutter Rat moves quickly and enters a stealth state after defeating our soldiers, quickly approaching; the Bear Vanguard has high defense, making it difficult to defeat in a short time, and when a bear dies nearby, it goes into a berserk state, increasing its attack power; the Turtle Shaman is not an offensive role and moves very slowly, but it can heal the enemy's condition, restore their fighting, and the Turtle Shaman not only has high health but also high magic resistance, making it a tough opponent to deal with.

Detective Vulture + Horrifying Venomous Snake + Rot Tooth Hyena + Skunk Bomber + Earthshaker Rhinoceros
The vulture flies around the enemy army, mainly looking for opportunities to scavenge carrion; the Horrifying Venomous Snake has some magical attacks, and its attacks are also toxic, shooting arrows from a distance; the Rot Tooth Hyena can not only attack us, but after its own health drops, it will eat our soldiers to increase its health, and its armor defense is better; the Skunk Bomber itself has high toxicity, slow movement speed, but moderate magic resistance, and will explode and damage us after being killed; the Earthshaker Rhinoceros is a relatively small boss that can directly charge at us, ignoring obstacles.

Cult Servant + Servant Tentacle + Corrupted Cloud Eagle + Twisted Sisters + Nightmare
The Cult Servants are weak but numerous, turning into tentacles after death; the Servant Tentacles have high damage, left behind by the death of servants; the Corrupted Cloud Eagle is a creature corrupted by magic, spreading chaos on the battlefield, and once attacked, it can teleport forward; the Twisted Sisters can summon nightmare creatures, with high magic resistance; the Nightmare is summoned by the Twisted Sisters and can only be intercepted by melee attacks.

Corrupted Crystal Spiderling + Cult Priest + Cult Fiend + Armored Nightmare + Chain Wielder
The Corrupted Crystal Spiderling is fast, with some magic resistance, and possesses agility and frenzy; the Cult Priest has high magic resistance, and when near death, it transforms into a fiend to continue fighting; the Cult Fiend can directly devour units with low health, being a fully corrupted Cult Priest; the Armored Nightmare has armor, with high defense, and after being defeated, it turns into a regular Nightmare to continue fighting; the Chain Wielder has average magic resistance and will directly chain our units inside the tower when our health is low, so be careful in close combat.

Crystal Golem + Tamed Cloud Eagle + Void Glancer + Eye Spirit + Unowned Shell + Vile Eye Nest
The Crystal Golem is a mini-boss with extremely high defense, making it difficult to kill; the Tamed Cloud Eagle can fly together with cult followers; the Void Glancer can serve as support, stunning our units; the Eye Spirit moves very fast and, without proper preparation, will directly crush us; the Unowned Shell's greatest threat is that upon death, it will directly summon Eye Spirits, causing unexpected damage; the Vile Eye Nest produces small eyes to constantly monitor us.

Small Eye + All-Seeing Eye's Gaze + Toxic Spitter + Terrifying Blade Claw + Blood Soil Behemoth + Mutated Cataclysm
The Small Eye is the scout of the Vile Eye Nest, primarily for reconnaissance; the All-Seeing Eye's Gaze not only heals enemies within a certain range but also has a chance to trigger special skills; the Toxic Spitter, when under [Gaze], triggers magic resistance and releases toxic gas, making it dangerous whether in melee or otherwise; the Terrifying Blade Claw has high attack, and when under [Gaze], it rolls at high speed, outputting damage and cannot be stopped; the Blood Soil Behemoth is a mini-boss, exploding and causing damage upon death, and spreads fear on the battlefield; the Mutated Cataclysm, when under [Gaze], evolves into its final form, becoming stronger by consuming fallen units, making it troublesome to handle.

Above is the overview of the Kingdom Rush 5 Alliance guide. The enemy roster in Kingdom Rush is extensive, with each enemy unit having unique skills. In the game, these enemy units can also team up or transform into other enemies, so players need to stay vigilant. I wish all players good luck in passing through the game smoothly.
Regarding how to achieve "Sweeping Away" in Kingdom Rush Vengeance, the editor believes it is quite simple. The "Sweeping Away" achievement is in the 13th level of the game, requiring players to use the Dark Light Tower's beam to successfully eliminate dozens of enemies at once in the Corrupted Valley or related battle maps. To obtain this achievement, players need to upgrade the Dark Light Tower, enhancing its sweeping and various skills, and using tactics to try and eliminate as many enemies as possible.

By continuously repairing and upgrading the Laser Tower, all of its capabilities can be comprehensively improved. Pairs of enemies will appear on different paths near the Laser Tower, and the beams emitted by the Laser Tower can damage these enemies. As the number of enemies increases, the Laser Tower will hit more enemies. When the experience points reach a certain level, it can trigger an upgrade for the Laser Tower. After each upgrade, the damage value when sweeping enemies will increase, so the main way to win this battle is through continuous combat, ensuring that the Laser Tower has sufficient combat power. It is possible to trigger the sweeping skill after being attacked around 10 times, which could potentially eliminate all the enemies at once.

In addition to waiting for the sweeping skill to trigger, players can also coordinate with Iron Challenge mode or specific hero skills for auxiliary combat. Even with the support of other forces, the entire combat process still needs to utilize the area damage of the Laser Tower to fight against the enemies. As the level of the Laser Tower increases, the number of enemies and the difficulty of their attacks will change. Sweeping should be done when the enemies are densely packed, increasing the probability of success. Players can choose to challenge lower-difficulty tasks, and through completing multiple missions, they can gain a lot of combat experience. The whole process involves a cycle of destruction and repair of the Laser Tower, and when the Laser Tower's power reaches a certain level, it will be able to eliminate enemies on multiple paths at once.

The "Sweeping Away" achievement requires players to reasonably use strategies and various skills throughout the charging and bursting process of the Laser Tower. This way, when a large number of enemies appear, there is a higher chance of releasing the laser. In the 6th wave, 11 enemies will appear at once, which may trigger the first laser sweep, laying the foundation for victory.

How to achieve "Sweeping Away" in Kingdom Rush Vengeance? Presumably, everyone now has a preliminary understanding. Since the number of attacks by the Laser Tower is not fixed and there are 5 attack modules set up, players need to adopt the most reasonable strategy when different numbers of enemies appear, concentrating their attacks on the enemies, thereby increasing the probability of the tower releasing the laser.

